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Khydann
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Joined: 27 Aug 2006
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Location: Seattle, WA
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PostPosted: Sun Aug 19, 2007 5:05 pm    Post subject: Be Your Own [Raid] Boss! Reply with quote

Somebody on the WoW General forum asked this; as you can imagine, it quickly devolved into "lolpewpewn00b" stupidity, but I think the basic idea is interesting.

Say that Bad Moon Rising has been made into a top-level instance (ooOOOoooh!) - and we're all raid bosses! What would your fight be like? What kind of area would you be found in? What would you say during a fight, and what would your special powers be? What kind of lewt would you drop? Silliness encouraged!

Here's my idea - Khydann the Raptor Queen!

Despite being indoors/underground, this area is full of lush tropical plants, resembling Stranglethorn Vale, complete with a small stream running through the middle. Khydann stands idly on a small hill in a clearing, a Tauren hunter holding a pair of matched axes, with a rifle on her back. Occasionally, she bursts into dance. Upon being attacked, she shouts "Welcome - my pets were getting hungry!"

During the first phase, Khydann fights melee with both axes. She has two special attacks during this phase: Clipping Strike (stolen from Avren!), which does a hefty chunk of damage and slows the target; alternated with Frost Trap, which freezes the closest melee opponent in place for ten seconds. If an opponent goes down, Khydann yells "Raptor Chow!"

At the beginning of the second phase, Khydann feigns death, wiping all aggro and becoming untargetable. At the same time, four raptors spawn, all elites, each targeting a random party member. Each raptor is immune to a particular damage type: Hiss, the red raptor, is immune to fire; Sandstorm, the orange raptor, is immune to light/holy; Avalanche, the white raptor, is immune to cold; and Shadow, the green raptor, is immune to nature attacks. Once all the raptors are engaged in melee, Khydann jumps up and begins running around the room, sniping at party members with her rifle. When one of her raptors is killed, she shouts "How dare you?? I'll get you for this, [name of character who dealt killing blow]!" and then shoots that character with an Aimed Shot, dealing 2k damage and a stun to boot!

Once all the raptors are dead, Khydann returns to melee, with the exciting addition of Exploding Caltrops, which she hurls around the room at random, and which (as you might guess from the name) explode, doing a burst of fire damage to anyone nearby, as well as decreasing their movement speed. Finally, when taken down, she drops, then while on the ground cries "Oops... too late... to feign..." before dying.

She drops one of four rings, named after her raptors, that protect the wearer from the same type of damage each raptor was immune to; an axe, "Raptor Bite"; and a rifle, "The Eviscerator," which has a chance on a critical hit to do +200 bonus damage of fire, cold, holy, or nature. She also drops 200 ironshell bullets.
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Sethira
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PostPosted: Sun Aug 19, 2007 7:14 pm    Post subject: Reply with quote

Wow Khydann, I hope you are a 40 man raid boss! I would be the folloing:

Brecken the Miser

He would be located in the new surface level instance at Lordaeron where the Scourge still hold some control. Brecken's lair would be the large vault that houses the great wealth of Lordaeron. The bodies of would be treasure hunters litter the entrance.

Though optional, after completeing a simple chain of quests you can summon an unscrupulous dwarf treasure hunter to assist you in the fight. He occassionally buffs the raid with the "Greed" buff that increasing your melee and spell casting haste rating by X.

Brecken will randomly smite raid members as his ragular attack and will occassionally mind blast a target for a significant amount of damage. He will randomly run to a pile of gold and smack it with his staff sending gols pieces flying which stuns the raid. He will then run back to his original spot and cast Holy Nova.

Brecken only has one phase but at 75%, 50% and 25% he will summon one of his three former store employees. As long as an employee is spawned Brecken will not do Holy Nova.


First summon: Dunn the Bag Boy

Dunn does melee damage and and will occassionly stun the MT by hitting him with a bag of merchandise. Dunn speaks with the old WC3 peon voice and says "More work?"

Second summon: Krechat the Cashier

Krechat also does melee damage but has a random aggro table saying "The customer is always right! when he switches targets.

Third summon: Horace the Night Manager

Horace is a caster who does arcane and fire damage. He is tankable but all his spell attacks are AOE effects. He casts a simple arcane volley and flame strike and will sometimes pull out his lantern and conflagrate a random raid member.
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Abindania
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PostPosted: Sun Aug 19, 2007 8:20 pm    Post subject: Reply with quote

Alchemy Quest line

Should an alchemist of any speciality opt to, they can collect a Primal of each type (shadow, mana, water, fire, air, might, and life) and 20 Mana Thistle, 10 Ice Cap, and 5 Wintersbite; with these items they can summon a portal to Abindania's hut. (If any BMR bosses have been slain this quest is not available.) If this is the manner used to get to Abindania, she will come out and offer potions or transmutations to the raid (limit one transmutation per raider or five potions/elixirs per raider.) These potions will always have maxium effects.

She will also sell rare alchemy recipes not available through factioning.

Abindania the Chilling

Another optional boss

After defeating at least two of the BMR bosses and 1 optional, a portal will appear taking those that step through to the frozen plains of Winterspring.

You will find a small hut for Abindania the Chilling. Outside the hut you see frozen statues of previous vistors. They have been arranged in a Medusa sort of garden of ice and snow.

Once you are within 41 yards of the hut, the dragon sitting atop it lifts it's head and roars. The ground around the group begins to tremble as snow and ice begin to cascade down on the group. This move happens at 100%, 75%, 50%, and 25%. The "make shift" Blizzard slows all targets in the area by X. This effect gets higher as the % drops for Abindania's health. Its duration has the same effect and increases as she takes more damage.

100%-76% After the dragon roars, Abindania comes out to see who is bothering her studies. Upon seeing the group she will summon a water elemental for each group of 5 in raid (maxium of eight elementals.) During this portion Abindania is immune to magic and melee. Elementals have Frost Bolt and Frost Nova attacks both are cast randomly. When each elemental has been defeated Abindania will announce "Ju feel a draft, (Fraile, Bull, Prettyface, Orc, or Troll=depends on who is highest on her threat)?" She will then freeze that target for 30 secs.

75%-51% The dragon roars again. Abindania runs into the hut and begins to throw out random alchemy potions. If a target is hit by the potion, they will take a random potion effect, good or bad. Melee attacks against her during this phase will potential proc her Ice Armor, slowing the attackers speed for X. They also will potentially proc her Artha's Tear debuff and becomed diseased.

50%-26% The dragon roars. Abindania cast an area wide Frost Nova and announce "Ju only der to get dat dragon robe from me...I know." She will then animate 1 statue for each group of five in the raid (maxium of 8.) They will begin to attack targets randomly casting various forms of caster centered AoEs. The only means to escape them is to get out of their range. Abindania will cast blizzard and cone of cold.

25%-0% The Dragon roars. Abindania begins to casts random polymorph spells (pig, turtle, sheep, and wolf cub) based on her threat lists (priests will top this list.) With each polymorph she will say, "Frozen bacon, Turtle soup, Lamb chops, or Drama cub." If she casts her wolf cub polymorph, that character will randomly run around the raid "crying" (AoE Fear on all in the raid in its area.) She will now randomly cast Frost Nova and blink out of range of melee. She will alternate casting Ice Barrier and Ice Block during this final phase. Any attack on her while she is Ice Blocked will potentially Ice Block the attacker.

Her final words, "Ju neva gettin dat damn dragon robe from me."

She drops a few items of note:

Recipe fo Randomness: Alchemy recipe that will randomly generate 1-5 potions/elixirs. These potions are the highest potential and aways have maxium effects for maxium duration.

Frozen Touch: A sword that increases the following stats: Int, Sta, and Spt. It also adds 80 to frost spells. It will randomly Ice block target.

Spell: Drama Cub at level X a mage will have the ability to polymorph an enemy into a wolf cub with a Cry of Drama (will AoE fear all within range.)

Chromatic Robes: A robe that will randomly change color Players choice. Each color will represent a school of magic: Red=Fire, White=Arcane, Blue=Frost, Black=Shadow, Green=Nature. It will add 95 to the school of magic of it's color. It also increases Int and Sta.
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Last edited by Abindania on Thu Aug 23, 2007 7:45 pm; edited 4 times in total
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Carthis
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PostPosted: Sun Aug 19, 2007 11:19 pm    Post subject: Reply with quote

Carthis Cloudweaver
<Druid of the Falling Rain>

Location: Outdoors, in a forest. Think of the Hinterlands, but with more trees (Aside from the area the fight is in, only a couple of trees around there) and darker, like Zangermarsh. Carthis sits at the center of a clearing on top of a large rock.

Battle: Once a player gets within 41 yards, Carthis stands up, emotes "Carthis sniffs the air." "Do you smell that? It smells like rain is coming." and casts a hurricane spell . Rain falls over the entire area, with random lighning strikes that do X damage to any player they hit. Puddles of water form around the area, spawning mini-water elementals that attack the nearest party member. This lasts until X number of elementals are killed.

100% - 75% When this happens, Carthis jumps from the rock and casts a mass Battle rez on all of the elementals, then fights next to them in caster form, tossing out healing spells to any elemental within a 25 yard range. If all the elementals are killed before his health is at 75% he battle rezzes only a handful of them to continue the battle.

75%-50% - At this point, Carthis casts the hurricane spell again, this time, tossing enemies around the map. The lightning strikes become more frequent, and each attack against him reflects X% of the damage back to the attacker. Carthis does no actual attacks during this period. Instead, focusing on channeling the hurricane.

50% - 25% - Carthis stops channeling, becomes invulnerable to all damage, kneels on the ground and says "The dreams, why do they haunt me!?" A bear druid and lion druid spawn and fight for Carthis, when they are defeated, Carthis collapses and says, "No, I must resist..." More bears and lions spawn. Once these are dead Carthis gets back up, "It's hopeless, I cant fight against the beast...I can't fight against myself!" At this point, Carthis changes into a lion himself and goes into prowl form (Like the panther boss in ZG). He alternates which target he attacks first: Closest, farthest away, or the highest or lowest on his agro list. He goes into prowl mode every 5% health he loses.

25% - 0% - Carthis changes from lion to bear and randomly charges party members for 20 seconds, making the victims immobile, and interrupting any spell being cast. After this, he will return to the player with the highest agro and melee, using Maul, Mangle, Lacerate, and Bash whenever he feels like it. If more than 3 enemies are in melee range, he will use swipe often, hitting all within range. He will continue to charge random party members, interrupting spells and rooting them in place until defeated. Ending phrase: "I...still smell...the rain..."


Loot: Raincallers Guantlets - Hands/Leather - +STA/INT/SPI Equip:Increases nature damge from spells by X amount. Regen 10 mana/5 seconds

Prowlers Cowl - Head/Leather~ Druid only - STA/AGI Equip: Ravage Ability causes target to bleed for 300 DMG over 10 seconds.

Maulers Paw - Staff~ Druid only- +STA/STR/AGI 500 Armor Equip: Reduces Growls Cooldown by 2 seconds. Increases defence rating by 15.
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Vutak
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PostPosted: Mon Aug 20, 2007 12:35 am    Post subject: Reply with quote

Hee... this sounds like fun.

Vutak and Tamaska would, obviously, be a two-enemy encounter. In the BMR instance, they would spawn at the defeat of another boss... I'm not sure who exactly, but killing someone like Keryn (pfft... as if you could) would probably get his attention. The two of them would spawn at the entrance of the instance, and "follow" the raid from boss kill to boss kill, in the same order as they were defeated in the instance, /yelling each time they reached a boss area; The further along in the instance you killed the friend in question, the longer it would take for him to track you... but generally, it should be plenty of time to rez your raid, divide the loot and med up. It just might be a frantic moment if it was only the first boss.

As soon as they are within 100 yards of any raid member, the encounter would begin. "We found jou. Tamaska, attack!" Aaaand Tamaska would aggro on that first person, dashing along at full tilt with Vutak in close pursuit. The battle would be a two-phase fight.

Phase I
Tamaska and Vutak have separate aggro tables, each needing to be tanked separately, Tamaska by a melee, Vutak by a ranged. In addition, ranged dps will have to remain on Vutak or face Tamaka's wrath, while melee dps will have to remain on Tamaska or face Vutak's:
Arrow If ever Tamaska is struck by a long-range spell or ranged attack, Vutak will immediately shoot and stun them ("Jou fight fair or leave 'im be!"), then turn his attention back to his target.
Arrow If ever Vutak is struck by a melee attack, Tamaska will charge the offending party, for big damage and a long knockback ("Tamaska intervenes against %n!"). He will then attempt to return to his previous target.

In addition, they'll each have some abilities of their own: Vutak will periodically Berserk/Rapid Fire, doubling his firing rate (that should discourage bouncing aggro around...)... cast "Hunter's Mark" on his target every 30 seconds, increasing his damage, stackackable and not cleansable (heh, maybe you'll want to bounce aggro after all)... and Multishot on the top 3 on his aggro list. Tamaska will have a "Hateful Bite", chomping the 2nd on his aggro list every 10 seconds... and "Terrifying Howl", a long AoE fear, but with casting time (no more often than Berserker Rage is available, though).

(edit) The final trick to Phase I will be that if ever either Vutak or Tamaska has 20% of their max health less than the other (So if Vu is at 40% and Tamaska drops to 20%, for instance), Vutak will /yell one of a few things ("We are ONE!", "My life be jours, Tamaska!" or some such nonsense) and the two will immediately switch life totals. They will have identical max health.

Phase II
When one of them dies, the fight enters the next phase, which will be vastly different depending on who dies first. The other will cry out in rage, knocking everyone down and stunning them for a few seconds, during which they will heal up to full health.

If Tamaska dies first, Vutak will fly into a rage and immediately begin an Aimed Shot at whoever struck the killing blow, ignoring range restrictions and LoS ("Nooooo! JOU... I'll KILL jou!"). He can only be interrupted by Kick, Pummel or Shield Bash (uh oh, the rogues and warriors were all on Tamaska, no?) and, if he is allowed to complete his 3-second cast, will likely kill the target. After that, he will no longer have a normal aggro table. He will instead take Tamaska's at the time of his death, and systematically attack characters from the top down. He will pull out twin axes and rush his target, attacking rather quickly and applying a stacking debuff that reduces the effectiveness of healing by 1% per hit. As you can imagine, he will do a lot of running around and chew people up very quickly, as healing will be pointless once he's attacked someone for any more than 30-ish seconds ("'e woulda killed jou nex'...")... this is simply a DPS race, and he will be very killable as long as people stay focussed. ("I dun... get dem all... ol'... frien'..." *dies*)

If Vutak dies first, Tamaska will enrage and charge whoever struck the killing blow ("Tamaska... *cough*... kill..." *dies*). He will start a "Killing Frenzy", and attack that target once per second, doing 10 damage on the first attack, then 20 the next, then 40, etc. He will abandon his killing frenzy if the target is protected by Blessing of Protection, Ice Block, Feign Death or Vanish, but without it, the target will likely die after 12-ish seconds. Thereafter, he will be much like he was in Phase 1, only with one extra ability: If struck by a blow doing 1k or more damage, he will turn his attention to that character and begin a Killing Frenzy on them, stoppable in the same few ways as before. Only controlled, slow dps is required to make it through this phase.


Loots
Beastmaster's Cover - Mail helm (wolf's head helm) - +stam/+AP/+crit, Equip: Your pet gains additional attack power equal to 20% of your ranged attack power.

Vutak's Slicers - non-unique 1h axe - +stam/+agi/+tohit, Equip: Increases damage dealt by your pet by 2%.
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Ioan
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PostPosted: Mon Aug 20, 2007 3:20 am    Post subject: Reply with quote

The Brothers Shadow - Ioan and Aodh

In the BMR instance, you would have to travel well underground. This would be an optional boss fight.

Upon entering, you would see a blood elf dressed in priestly garb, pacing around the room. The room itself would be decorated similar to
any of the cathedral areas in the game. This would obviously be odd, as why would there be a cathedral down in the lowest ranks of the den?

Upon entering the room and getting within aggro range (approx. 40 or so yds), Aodh would announce "Ahh, brother - we have visitors."

At this point, you will fight Aodh, which will be like a mini-boss, but not trivial by any means. With an announcement of "Now you shall test yourself against the brothers shadow!" Aodh would go into shadow form and shield himself.

Aodh

Now for the fun part. He would randomly target 5 members of the raid and hit them with either a version of vampiric embrace or touch.
If not interrupted, he would then do an AoE mind flay, doing moderate damage to non-debuffed members and horrendous damage to those that are debuffed.

You have no more than 5 minutes to dps him down before Ioan will become active. If Aodh is defeated in that time, Ioan will appear in the room and declare "So, you fools have defeated by brother - now you shall deal with ME!" With that, the room will change slightly and look more like a dungeon with strange demonic markings, claw marks and other sinister looking things. The change will come from the fact that it was an illusion maintained by Aodh.

If Aodh is not defeated, it will be trouble, as now Aodh will switch out of shadow and begin to heal, and Ioan will essentially wipe the group out.
It would still be possible with a well-equipped group with plenty of interrupts, but it would be difficult.

Ioan

Multi-phase fight.

Upon going active, Ioan will immediately summon pets. A voidwalker, a felhunter, a succubus, an imp and yes, a felguard. All these pets are CC'able and can be dps'ed down individually. Each time a pet is killed, a group of around 10 maggots will spawn (easily taken care of with any form of damage - more of a nuisance factor) and Ioan will take damage equal to the health of the pet. This phase will continue until Ioan is around 75% health. After the pets are killed once, he will continue to summon them every 20 or so seconds until his health hits the 75% mark.

Phase 2

We've all seen the wings on the warlock T6 armor...well, time to put this to use.

Ioan shall take flight - ok, well, he will essentially use the wings to put himself out of range and become immune to player damage for this phase.

Every 15 seconds, an infernal will be summoned by Ioan. These will go after the raid, but like the other pets, will still be controllable by both banish and freezing traps. This is where the raid will have an option. They can either dps the infernals down causing Ioan to take damage equal to around 10% of the infernals health, or they can control the infernals for their duration where they will break from Ioan's control and damage him for the same amount of damage as the other method. This option will allow for different group make-up's to be able to complete the encounter.

Phase 3

Once he hits the 25% mark (it won't take long - the infernals will have a LOT of life), Ioan will come back down and be completely vulnerable to player attacks.

His attacks at this point will be shadowfury, seed of corruption and random DoT's fired off on players.

But wait, there's more!

The random DoT's, if allowed to go unchecked for too long will set off a 'fragile soul' debuff. Once this debuff is on, Ioan will summon a soulwell and the well will begin draining the afflicted players life at a very high rate. If the player dies, you'll see that he has gained a healthstone. This will allow him to heal himself. So you'll want to avoid this at all costs. Cleanse those DoT's!

Once he has been defeated, a chest will appear in the room shrouded in shadows. This will be where the loot comes from, since both Aodh and Ioan will have a loot table.
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Kyrax
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PostPosted: Tue Aug 21, 2007 2:45 am    Post subject: Reply with quote

Interesting! Here's my take if I should be a raid boss...

Beast Lord Avren
<Tribe Engineer>


(Optional Boss)

Location Description
Avren is located deep inside the den, in his own personal workshop. It is a square room, the size of Kargath's arena in the Shattered Halls. Along the east wall are bookshelves laden with lots of tombes and scrolls, while the west wall is lined with tables, with all his engineering devices on it. He is busy tinkering with some device at the end of the room, and appears neutral; thus he will not aggro upon range. However, to begin the event, one must either attempt to steal his schematics from the bookshelves or a mechanical device on the west wall.

"What do you think you are doing? I did not give you permission to touch my possessions! Thief!"

Physical Description
He appears to be wearing the Demonstalker armor without the helmet. He is carrying a Wolfslayer, and a pair of daggers are sheathed by his sides. Upon starting the event, he will put on his helmet.

Phase One (100%~81%)
During this phase, Avren will be dealing regular melee and ranged attacks. He will, from time to time, shoot Arcane Shots on random raid members. He will also be use a Modified Shrink Ray and Modified Poultryizer, which he will continue to use until the Final Phase.

Shrink (Debuff)
You appear to be ridiculously tiny! All stats reduced by 150 and attack power reduced by 480. Lasts for 8 seconds.

Chicken (Polymorph)
You appear to be a chicken! You cannot attack or cast spells. Lasts for 8 seconds.

Phase Two (80%~61%)
"Looks like I'll need to even the odds. <whistles> Virgil! Attack!"

When Avren summons Virgil <Avren's Wolf>, Virgil will immediately charge the nearest raid member. He has a Vicious Bite attack that causes bleeding (2000 damage over 15 seconds). Every few moments, Virgil will let out a howl that will fear any raid member in range (about 5~10 yards), and at the same time, buffing Avren's attack power by 400 for 10 seconds. Nothing special about this summon.

Phase Three (60%~26%)
"A slight miscalculation, but correctable. <whistles> Vallance! Get them!"

When Avren summons Vallance <Avren's Owl>, Vallance will fly around the room, occasionally diving down and attacking a random raid member. Whenever Vallance does a Dive Attack, it stuns the player for 3 seconds and deals 1500 damage. The only way to attack Vallance is when Vallance does a Dive Attack, as Vallance will remain on the ground for about 5 seconds before taking off. However, he will also occasionally do a Piercing Screech, which will fear all raid members in range (about 5 yards) and reducing their attack power by 350.

Final Phase (25%~0%)
"I've had enough of this nonsense! I grow weary of your persistance!"

Avren will stop using his devices at this point. When he yells, everyone will be caught in an AoE Frost Trap for about 10 seconds. He will resurrect both his pets (or they will simply be recalled to him) and he will take out his gun. When the Frost Trap effect ends, both pets will start to charge randomly at any raid member, having no aggro table. However, Avren will cast a Misdirect once or twice, making his pets attack that target only. The pets will have reduced health and will not have any fear effects/abilities, nor do they have their special attacks. Just normal melee attacks.

To top this off, Avren and his pets will go into an Enraged mode, making them grow in considerable size, increasing attack speed by 40%, and Avren's attack damage will increase by 500. This effect lasts until he or the raid dies.

I'll add the lewt later. Laughing
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Kray Davenport
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PostPosted: Wed Aug 22, 2007 9:55 am    Post subject: Reply with quote

Kray Davenport

++Location:

Stables - Much like Attumen in Karazhan, you will find Kray near the beginning of the BMR raid instance, tending to his sick steed Marrow (see RP storyline in forums), who lies upon a very large, towering pile of hay and loose bones.

Trash Mobs:

Scorned Barmaids, Marks & Grifters - These mobs remain as 'hangers on' around Kray's stables due to unrequited love, debt, or a desire to learn more of the thieving trade.

++Battle:

Phase One: 100% - 51%
"Visiting hours are over!"
Kray comes down from the pile of hay and attacks the party. His melee attack speed is increased by a permanent Slice n' Dice effect, with both daggers coated in poison: Instant Poison on his main hand and Mind Numbing on his off-hand. Every 20 seconds Kray will Vanish and clear the aggro table, reappearing behind a random party member and Backstabbing. If the party member is a caster, the Mind Numbing poison is applied.

At every 10% of Kray's health, he will shout, "I'll take that!" and remove a random item from a player's inventory or a moderate amount of gold. These pickpocketed items and coin will be lootable upon Kray's death, but if the party fails to defeat Kray the items are gone. Kray will not pickpocket soulbound or quest items.

Phase Two: 50% - 26%
"What's this? Marrow, you fight in my defense?"
Kray cries out and vanishes. Marrow, once motionless on the pile of hay, stands and fights the party. Kray is immune to all attacks and will not attack during this stage until Marrow is killed. The sound of Kray sobbing periodically fills the room during the fight. If Marrow manages to kill any member of the party, Kray's laughter can be heard. Marrow has a standard front Kick attack and Bite attack, but also has a special Buck attack, damaging anyone standing directly behind her severely. Once Marrow is dead, Kray reappears screaming, "No! NO! Not again! I will not let you kill her again!" and the fight with Kray continues.

Final Phase: 25% - 0%

"Don't say I never warned you!"
At 25%, Kray tears off all his clothes and transforms into Nekkid Kray. Nekkid Kray has an AOE Nausea effect that reduces all attributes by 15 of those standing within a 20 foot radius. Within a 30 foot radius, his naked figure causes party members to be feared (6 sec timer) once every 30 seconds.

Upon death, Kray will gasp, "This Viking's debt...is repaid!"

++Loot:

Pantskillet

Davenport's Bath Towel

Barmaid's Brassiere


p.s. - This thread needs to be stickied for awesomeness!
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Last edited by Kray Davenport on Wed Aug 22, 2007 10:50 am; edited 1 time in total
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Vutak
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PostPosted: Wed Aug 22, 2007 10:35 am    Post subject: Reply with quote

For some reason, it amuses me to no end that the [Barmaid's Brassiere] is a Head item.
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Kray Davenport
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PostPosted: Wed Aug 22, 2007 10:38 am    Post subject: Reply with quote

Vutak wrote:
For some reason, it amuses me to no end that the [Barmaid's Brassiere] is a Head item.


Well, it was one helluva party.
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Stufu
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PostPosted: Wed Aug 22, 2007 10:48 am    Post subject: Reply with quote

Kray Davenport wrote:
At every 10% of Kray's health, he will shout, "I'll take that!" and remove a random item from a player's inventory or a moderate amount of gold. These pickpocketed items and coin will be lootable upon Kray's death, but if the party fails to defeat Kray the items are gone. Kray will not pickpocket soulbound or quest items.


Hah! I love this idea. Hmm... maybe make it a quest item in the area that a player has to pick up to start the fight? Like a throwable leather ball. The raid has to play keep-away with it, to prevent Kray from pickpocketing it. If he does pickpocket it, he gets some kind of crazy buff. The trick would be that the ball has a long cooldown to throw, so you have to choose who to throw it to wisely. Maybe every few seconds, Kray does an emote at a random player... this player is guaranteed not to be the next pickpocket target, so whoever has the ball needs to throw it to that person?
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Vutak
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PostPosted: Wed Aug 22, 2007 10:55 am    Post subject: Reply with quote

Stufu wrote:
Kray Davenport wrote:
At every 10% of Kray's health, he will shout, "I'll take that!" and remove a random item from a player's inventory or a moderate amount of gold. These pickpocketed items and coin will be lootable upon Kray's death, but if the party fails to defeat Kray the items are gone. Kray will not pickpocket soulbound or quest items.


Hah! I love this idea. Hmm... maybe make it a quest item in the area that a player has to pick up to start the fight? Like a throwable leather ball. The raid has to play keep-away with it, to prevent Kray from pickpocketing it. If he does pickpocket it, he gets some kind of crazy buff. The trick would be that the ball has a long cooldown to throw, so you have to choose who to throw it to wisely. Maybe every few seconds, Kray does an emote at a random player... this player is guaranteed not to be the next pickpocket target, so whoever has the ball needs to throw it to that person?


Funny you should mention that, Stufu. There is an as-yet-unconfirmed rumour that one of the Zul'Aman fights will have a feature very similar to that.
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PostPosted: Wed Aug 22, 2007 11:05 am    Post subject: Reply with quote

Vutak wrote:
Funny you should mention that, Stufu. There is an as-yet-unconfirmed rumour that one of the Zul'Aman fights will have a feature very similar to that.


What!? I want royalties!
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Zicha
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PostPosted: Wed Aug 22, 2007 1:13 pm    Post subject: Reply with quote

How I have missed Kray!!! Only you would have the bra loot drop. Smile

Everyone seems to be very creative in their raid boss ideas, but Kray's is my favorite so far!!! Screw the 40 man...I think he really wants it to be a one v. one fight. Razz
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PostPosted: Wed Aug 22, 2007 1:35 pm    Post subject: Reply with quote

Heh... I'm still trying to figure out what "Keryn the Decapitator" has in the way of special powers *evil grin* I know she says "Read the bloody forums!!" whenever someone fails to prevent one of her special attacks, especially the "Alpha Strike" (mortal-strike like attack) and that she drops DPS gear and an epic axe pattern.

Aside from that, though, I'm drawing a blank! By nature, she should be one of the first bosses in the BMR dungeon, but since she's the alpha, she probably ought to be the end boss... I dunno.
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